East Valley Tribune

June 19, 2013 | 05:46 pm
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Violence baked into pop culture; Hollywood, gaming in crosshairs

Welcome to the discussion.

3 comments:

  • Juggernaut8000 posted at 5:39 am on Mon, Dec 24, 2012.

    Juggernaut8000 Posts: 576

    good point AZ.

     
  • az2008 posted at 12:06 pm on Sun, Dec 23, 2012.

    az2008 Posts: 307

    In the 90s, as computer graphics improved, someone created a virtual depiction of child p_rn (CP). The court decided it was a crime even though no actual child had been harmed.

    Maybe Pop Violence should be treated the same way. The idea behind virtual CP is that it motivates pedophiles to harm an actual child. Pop Violence could be argued to have the same effect.

    Supporters of Pop Violence will say 99% of its consumers don't act out. Or, that viewing CP isn't entertaining/enjoyable unless you're a deviant to begin with. But, I'd ask why violence (even virtual violence) is enjoyable to anyone. I'd seriously question why those who find it entertaining shouldn't be considered deviant.

    When violence is popular, something seems seriously amiss. 99% of gun owners don't misuse their firearms, yet their desire to own weapons is depicted as deviant (anti-social). They actually have a realistic (self-defense) reason for doing so. How does that compare to an industry pushing gratuitous violence as entertaining and popular?

     
  • downtownresident posted at 10:13 am on Sun, Dec 23, 2012.

    downtownresident Posts: 818

    It's obscene. The gratuitous killing and maiming on TV, movies and in games is sickening.

    It removes the reality of pain and suffering caused by violence and murder.
    Seeing someone shot on TV gives no indication of the trauma, blood and real pain and suffering it causes.
    The horse is already out of the barn.

     
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